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Gaol Break was my first solo entry to Ludum Dare 21, with the theme “Escape”. It was written in ActionScript, using FlashPunk.

I’m pretty happy with how it turned out. I think I’m most proud of the sprite-work, and the footprints game mechanic. My only regret is that I didn’t spend enough time developing levels.


  • WASD/Arrow Keys: Move
  • M: Toggle awful music


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Interesting concept, I liked having to hide behind the boxes to avoid getting caught. Not too fond of the random chance involved in the guard's pathing - the player's movement is too sluggish to respond to the changes so it mainly adds a luck factor, especially on the last level.

Always having to press R to retry after losing and N to go to the next level seemed pointless since there are no other options (and N isn't used anywhere else) - maybe just confirm with Enter? I also found it odd that the guard can't be trapped on a single space, since it looks like it should be possible.