A Good Way to Die
Tools
- Godot
- Aseprite
- sfxr
Attribution
This information is also in the in-game credits, but I’d like to draw extra attention to:
- Art by Jason Perry (http://timefantasy.net/)
- Music by Eric Matyas (http://soundimage.org/)
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | John Pennycook |
Genre | Puzzle |
Made with | Godot, Aseprite |
Tags | 2D, Ludum Dare 47, Pixel Art |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller |
Accessibility | Subtitles |
Links | Ludum Dare |
Download
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Click download now to get access to the following files:
linux.tar.xz 14 MB
windows.zip 16 MB
Development log
- Ludum Dare 47Oct 05, 2020
Comments
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Hah this was a fun little experience. Very clever! Great work dude.
Good work! It was a very short game but enjoyable none the less. I do wonder what was causing the smoke. Also, I noticed there wasn't much purpose to having an inventory.
Thanks for the feedback!
You're absolutely right. The original plan was to require items from multiple rooms, and crafting puzzle solutions would have required multiple items. Now that only one item is required, the inventory is only really useful for debugging...