Godot Input Prompts 2.0.0
A year ago, I released v1.0.0 of Godot Input Prompts built for Godot 3. My own projects have since switched over to Godot 4, and today I am proud to announce a new v2.0.0 of Godot Input Prompts built for Godot 4!
I've learned a lot about Godot in the past year, and since v2.0.0 had to be a breaking change I decided to revisit several aspects of the design. Honestly, it was a lot more work than I expected, but the result is a plugin with several significant improvements.
Improved Customization
Using new Resource types, it's now possible to override the default textures without creating a dedicated TextureAtlas and without modifying any code.
Improved Flexibility
The new InputPrompt node provides a generic and highly flexible way to listen for input. Unlike the existing prompts, an InputPrompt can respond to any number of InputEvents and can display any Texture.
Improved Documentation
The plugin now has complete documentation, powered by the new GDScript documentation comments support in Godot 4. Simply search for a node using Godot's "Search Help" function!
Improved Look and Feel
The editor icons have been overhauled to ensure that InputPrompt nodes look and feel as much like native Godot nodes as possible.
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