This is my (unfinished) entry to LudumDare39.
"If I procedurally generate caves, I won't have to design any levels!" I said to myself. completely ignoring the fact that writing code to procedurally generate good caves might not be trivial.
Completely the opposite to my last entry, I spent too long thinking about aesthetics and not enough on finishing the game mechanics. As such, it's impossible to actually "lose" -- when you run out of batteries or hearts, please stop playing. :)
I'm quite proud of the concept and intend to revisit it -- feedback is welcomed!
- WASD/Arrow Keys: Move
- Left Click: Toggle Flashlight
- Right Click: Skip to the Next Level