Elaine Sleep: Rogue Adventurer
This game is not designed to run on your device. Add it to a collection to play later, or you can try to run it anyway.
This is my (unfinished) entry to LudumDare39.
"If I procedurally generate caves, I won't have to design any levels!" I said to myself. completely ignoring the fact that writing code to procedurally generate good caves might not be trivial.
Completely the opposite to my last entry, I spent too long thinking about aesthetics and not enough on finishing the game mechanics. As such, it's impossible to actually "lose" -- when you run out of batteries or hearts, please stop playing. :)
I'm quite proud of the concept and intend to revisit it -- feedback is welcomed!
Controls:
- WASD/Arrow Keys: Move
- Left Click: Toggle Flashlight
Secret Controls:
- Right Click: Skip to the Next Level
| Status | Prototype |
| Platforms | HTML5 |
| Author | John Pennycook |
| Genre | Adventure |
| Made with | Unity |
| Tags | Ludum Dare 39, Roguelike |
